- Performance Optimizations (Primarly for the PC SKUs)
- Removed unnecessary character animation updates from being performed; resulting in a reduced CPU load.
- Made improvements to alleviate the load on the user interface update.
- Made improvements to address an issue where performance significantly deteriorated when running applications that use overlays or capture video.
- OBS Studio: Video capture via Game Capture
- Discord: Overlays, Video Capture
- Added an anti-aliasing option to the automatic graphics quality setting to ensure that the appropriate anti-aliasing option is applied based on performance and prevents unitended load increase.
- Fixed an issue that enabled unintended anti-aliasing plug-ins (e.g. DLSS, FSR, XeSS).
- Also included a feature to the custom graphics quality settings and effect quality options that allow you to change the update frequency of the stage background characters.
- Selecting medium quality or low quality will reduce the update frequency and slightly reduce the load on the CPU.
- Have set the prompt inquiring about performing a shader warm-up at startup to ON by default, making it easier to find and perform a shader warm-up.
- Fixed an issue that caused the shader warm-up to run unintentionally at startup.
- Steam Version: Fixed an issue that caused a delay in sending input data during online matches; resulting in improved online match performance.
- PS5 Version: Implimented additional measures to to mitigate input lag.
- Other Fixes
- Game Screen - Fixed an issue where the game would automatically switch between monitors on setups that featured multiple monitors.
- Online Lobby - Fixed an issue where some players would become invisible after viewing rankings in Ranked Mode and then enter the Online Lobby.
- Ranked Mode – Fixed an issue where the display would become distorted when there were multiple digits.
- Game Server Connectivity – Improved communication stability between he client and game server.
- Mouse – Fixed an isue where the game would sometimes crash when using the mouse too quickly in the game’s menus.
- Text Optimization – Fixed an issue where performance was significantly reduced when large amounts of text were on screen; particularly when set to Arabic or Thai.
- Connectivity – Fixed an issue where the game would become unplayable if the network connection was lost during the Challenger Alert screen.
- Other – Additional fixes for minor bugs and additional improvements have been made to improve overall functionality and usability.
- Gameplay Adjustments
- Input Optimization – Changed the input priorization to
↓↘→ < →↓↘ < ↓↘→ after ←↙↓↘→, allowing for a more accurate activation of →↓↘ when using the input →↓↘→. - Danger – Revised the input handling for ground dashes. Have made it possible to cancel into a skill from a ground dash to make it less likely for aerial special moves to be accidentially triggered.
- Input Optimization – Changed the input priorization to